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UX/UI DESIGNER · DENVER, CO

It's about design. And NOT about design.

It's about design. And NOT about design.

I’m Garrett Martin, a UX/UI designer who turns tangled products into clear, useful experiences. I care about the small choices that earn trust—and the AhHa Moment that makes a product feel valuble.

I’m Garrett Martin, a UX/UI designer who turns tangled products into clear, useful experiences. I care about the small choices that earn trust—and the AhHa Moment that makes a product feel valuble.

Let’s work together

01 — CURRENT

I’ve spent 10+ years reading rooms, rivers, and editorials — and the last several turning that into product design.

Before design, I guided rapids in Cañon City, translating fast-changing terrain into clear, calm direction for people trusting me to get them through safely. Editorial and runway work sharpened my eye for composition, visual detail, and how something reads to an audience. Add years across Apple, Verizon, Quince, hospitality, and freelance design, and the through-line is simple: I design with a ground-level read on how real people experience a product, a space, or a moment.

02 — PORTAGE

A designer's journey.

A designer's journey.

Spectrum / Charter
UX/UI Designer

Designed end-to-end UI flows and interactive prototypes, translating user research into high-fidelity Figma designs. Built and maintained a scalable component library to improve design-to-dev handoff and cross-team consistency.

Designed end-to-end UI flows and interactive prototypes, translating user research into high-fidelity Figma designs. Built and maintained a scalable component library to improve design-to-dev handoff and cross-team consistency.

Apple
Technical Specialist

Diagnosed hardware and software issues in real time, translating technical complexity into plain language. Every UI decision I make now starts with the person on the other side of the screen.

Diagnosed hardware and software issues in real time, translating technical complexity into plain language. Every UI decision I make now starts with the person on the other side of the screen.

Garrett Martin Design
Freelance · 2015–Present

Ongoing graphic design and UX/UI work for independent clients: research, wireframes, high-fidelity UI, prototyping, brand, and print design. The constant thread under a non-linear path: design work that never stopped.

Ongoing graphic design and UX/UI work for independent clients: research, wireframes, high-fidelity UI, prototyping, brand, and print design. The constant thread under a non-linear path: design work that never stopped.

03 — RAPIDS

Reading terrain in real time.

River Guide — Cañon City, CO

“My job wasn’t to remove the water’s complexity — it was to read it for the people in my boat.”

“My job wasn’t to remove the water’s complexity — it was to read it for the people in my boat.”

Two seasons guiding class III–IV rapids taught me that good design doesn’t remove complexity — it guides people through it until it feels simple.

Editorial & Runway — NY / LA / Denver

“On a runway, every detail is deliberate — how it moves, where the light hits, what the eye is drawn to first.”

“On a runway, every detail is deliberate — how it moves, where the light hits, what the eye is drawn to first.”

Modeling taught me to see composition before I ever opened Figma — that craft is often invisible when it’s done right.

04 — GEAR

User Research

Product Design

UX/UI Design

Design Systems

Rapid Prototyping

Figma

ProtoPie

Sketch

06 — TAKE-OUT

Let’s build
something clear together.

Let’s start a conversation

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