Approach & Process

  • Research and Discovery
    Develop a user research plan.

  • Conduct user interviews.

  • Design a low-fidelity clickable prototype for a mobile travel app.

  • Competitor analysis (Kayak, Tripadvisor).

  • Identify pain points, outliers, and commonalities through research synthesis.

  • Focus on three research objectives: vacation packaging and itinerary creation, budgeting, and communication.

  • Create user journey maps and storyboards.

  • Develop user flows, prioritizing onboarding with a focus on privacy and safety.

  • Conduct guerrilla user testing.

Key Decisions and Design

Prioritize features based on user feedback: AI-powered itinerary, groups/upcoming trips/events, and a community board with voting, shared photo album, messaging, and location services.

  • Decide to place the budgeting feature in the backlog due to low user interest in initial interviews.

  • Focus on a centralized area for planning, comparing rates, purchasing, and communication.

  • Combine three variations of user flows into a single flow.

  • Create features based on user testing and interviews: Passport page, Trip Planner, Discovery, and Messages.


Storyboard and user-journey map.

Wireframe sketches and user flow.

Mid-fidelity features and iOS mockup.

High-fidelity iOS mockup.

Results and Impact

Guerilla testing showed positive results; users successfully created trips, groups, and voted on activities/restaurants.

  • User feedback indicated the design was easy to understand and everything was in one place.

  • Hypothesis successfully demonstrated that integrating communicative and user-friendly features into a mobile travel app increases user satisfaction.

  • Users were not particularly interested in a budgeting feature during initial interviews.

Have a project idea in mind? Let’s chat about how we can bring it to life— virtually, from anywhere in the world!

Have a project idea in mind? Let’s chat about how we can bring it to life— virtually, from anywhere in the world!