The Sound Room
UX Case Study: Mobile App Design

USDA footermockup

Project Brief

Design a mobile app for a product. Display knowledge of UX design process, and produce low-fidelity prototype.

Context

Case study done for the University of Denver. We were assigned a team to collaborate on design project of our choosing:

  • Develop a user research plan,
  • Conduct interviews,
  • Design low-fidelity clickable prototype,
  • Test results
  • Present findings

Team Collaboration

Garrett Martin User Experience Designer
Jacueline Kharouf User Experience Designer
Jacueline Kharouf User Experience Designer

My Role

My contributions leaned on my background in graphic design. Understanding the demographics and the potential audience, knowledge on prototyping and components, and taking the initiatives and lead for team brainstorming sessions.

Tools

figma logo
Adobe Photoshop logo
miro logo
trello logo
Duration

2 Weeks

Conclusion

I would consider the hypothesis correct. Targeting a more younger crowd, given the games and writer's block features, was very well recieved. Moving on to high-fidelity prototying to help bring this product to life a little more.